![]() ![]() We are also big believers in doing rather than talking, and the focus has always been about the product and real value, rather than words or promises. We are no exception, and it is thrilling to see things come together and think about the new possibilities that this new work unlocks! We would love to share every step with players, but this can result in an overall negative player experience, as players would see the many ideas that don't work out, get cancelled, or de-prioritized. It is announcement week! Next week is minor update update week, and next week we will be releasing the recently announced physics sensor, as well as other fixes and improvements.Ī new major update is on the way! We were hoping to announce this week, but as always, we are very cautious to announce anything until it is ready, and there are some more improvements that we want to get finished.īig updates are exciting, and when you are working new features, it is very easy for developers to get carried away with enthusiasm. Added setCharacterTooltip and setCreatureTooltip for renaming non-player Characters and Animals The sensor outputs position, rotation, linear and angular speeds over 14 composite channels detailed on the component.įix - #16642 Wheel secondary physics issues for clientsįix - #15856 No longer convert rescued survivors to static NPCs, instead update their display name to 'Rescued'įix - #13931 Ai boats/aircraft now track damage and despawn after 2 mins if above thresholdįix - #13936 Return value of getZones not including Zone parent vehicle dataįix - #14017 Added editor arrows for wingsįix - #14835 Fixed teleporting under the map through very tall terrainįix - #13078 Rotor physics mirroring issuesįix - #14848 Metal ore foundry mesh issues The physics sensor component combines functionality of several other sensors into a convenient single block. This component is in response to player requests on the issue tracker and we continue to enjoy hearing your thoughts and ideas and implementing them when possible!Īs well as this new component feature, we have several useful fixes and improvements! Please see the patch notes below for full details.įeature - Physics Sensor (#10065 #10119 #3793 #4465) This data output is particularly useful for microcontroller designers who are interested in building their own gyros and other motion control systems, which should now be much easier and practical. Today we release the Physics Sensor Minor Update! This includes the new physics sensor, which is a new component giving composite logical output including positional and rotational information. We look forward to hearing your thoughts on this new update! In the mean time we have next weeks minor update, and we continue work on finishing this update and many others! We are really excited to launch this new update and look forward to sharing it in a few weeks. We are also adding some new parts to allow fractional distillation of oil into diesel and jet fuel! The slurry must be circulated and cleaned in mud scrubbers to remove the debris and keep the well drilling. Slurry must be pumped down the rods into the drill head to lubricate drilling and transport the cut stone and material away from the drill head. Slurry, or drilling mud, is required for drilling. For example, you will need the rod threader to merge two rods together, and the driver is required to turn the rods for drilling. There will be various robotic parts for grabbing, handling, feeding, joining, separating, and driving rods. ![]() These rods can be fed into and recovered from a well. They incorporate the drill head, and some plumbing, and act as the interface for the well.ĭrill rods will be new 10m long physical rods that can be chained together to form longer rods. They can be established on any flat surface, above or below the ocean. Well heads will be a new component that form the starting point of a well. Survey data for these deposits can be purchased from various oil sites. ![]() Under the world of Stormworks there will be hundreds of oil deposits, of varying depth and size. ![]() While Stormworks will simplify drilling, the principles remain, and our goal has been to encourage design with logistics and operation in mind. Oil drilling is very complex and there are a lot of nuances, and a variety of techniques, with differences between on-shore, off-shore, geology considerations, and generational changes. The Oil Drilling Update - our next major update, is due out on Thursday 16th March 2023 at 5pm UTC!ĭrilling for oil is coming to Stormworks via a series of new components and systems to facilitate creating and operating rigs. ![]()
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